<aside> 🚘 This project aimed to improve my AutoDesk Inventor skills and to better understand a fundamental mechanism, in this case, a standard piston engine. Throughout this project, I hoped to be able to improve my proficiency in Inventor to allow me to model more difficult objects and improve my speed while designing which can be a big advantage, especially for in-class assignments. I am also very interested in automotive design so I decided to start by designing the core component of a vehicle.
One of the biggest things I hoped to learn throughout this project is the use of assembles within Inventor. This is because they are incredibly useful while designing more complicated objects and will become more and more important as I go through my career and schooling.
You can see all of the steps done throughout this project including 3D models and renders and technical drawings below
This entire project was done by using photo references and tutorials on how to use constraints. It included a lot of trial and error as many of the tutorials available were either very unclear or used much older versions of Inventor.
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This project was one of my first projects where I worked pretty much entirely by myself with no major tutorials to lead me through the entire project. I used reference photos and videos to guide me, other than that I used tutorials to learn about assemblies so that I could apply it to the project. This project also taught me a lot about ensuring that the tolerances of interacting parts are correctly measured. In past projects, I never had objects so intricately interacting so it was important for me to double-check all my measurements.